
Autodesk Optimizing Modifiers for 3ds Max 1.6.1 – Optimize Modifier TIP: Always remember to save a copy of the scene before making changes to be able to revert to older settings in case something goes wrong. In order to reduce the scenes size and its resource usage, you will need to collapse the model with the optimizing modifier applied before the rendering, especially when you are going to render it via a network.
Models with irregular shapes (like rocks) don’t need to retain their exact shape to look good, which also makes them good candidates to apply optimization modifier. Because of that, models with a dense mesh on flat surfaces are best candidates to apply this kind of optimization. You need additional polygons only to create more details in your model. Play around with the settings of modifiers to keep desired detail level, but reduce the number of polygons.
It’s best to use them when the object is far away from the camera, or when it is a high poly object (like a model of a car collapsed after using Turbosmooth modifier). They can quickly reduce the number of polys in your model, but they might deform its shape. TIP: Don’t add Turbosmooth or Meshsmooth modifiers if it is not necessary, and keep the “Iterations” value as low as possible. A curb on a street can be beveled when it’s close to the camera, but those that are farther away can have sharp edges. For example, if you need cars in your visualisation but they are going to be far away, use simpler models or optimize them. Try to optimize models based on their distance to the camera or level of detail needed.Īdjust the level of detail of models to their visibility in the final render.
Or click on the ‘+’ in the upper left corner of a Viewport and choose “xView” and “Show Statistics”. Press “7” to activate the statistics display in active Viewport. To reduce the polycount in your scene you can try the following methods 1.1 Check the polycount The more geometry (polycount) in your scene, the bigger the scene file, the more RAM it needs in order to be rendered, and the longer the rendering takes. The aim of this guide is simple – reduce the render time and RAM usage – and gain more time for the creative side of the project, save time and money and have more satisfied clients. The optimization methods listed below will be especially useful to animators as even a slight increase in render time is multiplied by the number of frames in your animation. There is a saying, you don’t know what you don’t know. If you are an advanced user, you probably already know most of them, but still you might find some new information here. You will find useful optimization techniques for beginner and intermediate 3ds Max users. This guide is for every 3D artist who has had an unpleasant experience with too high resource usage when rendering a project locally or on a network. Also, in case of commercial online render farms, longer loading time generally equals higher cost. When rendering locally that is probably not a big deal, but in network rendering, you will probably experience longer render times. The more hard drive space your project requires (including both the scene and assets), the longer it will load to 3ds Max. Overblown scene settings such as polycount, quality, and sampling may lead to long render times that in turn may result in a missed deadline, or, when dealing with render farms, you can expect a higher cost. The hard drive is a 1000 times slower than RAM, even SSDs are much, much slower. That’s simply because the program needs to constantly write and read the temporary data from a hard drive. High RAM usage may cause your scene to crash during the rendering or cause it to render too slow.
Typical negative effects of unoptimized or poorly optimized scenes:
3DS MAX STUDIO 8 DISPLAY POLY COUNT SERIES
That being said, let’s start off with our series on 3ds Max rendering. GarageFarm.NET’s render wranglers and other team members will play an important role in making this initiative happen. I decided to use my knowledge to create a series of tutorials on optimizing scenes in 3ds Max that will address those commonalities and will present you with techniques that aim to achieve faster and more stable rendering. My experience with working on personal projects and on hundreds of projects rendered on a render farm helped me identify certain themes and threads common to rendering. I’ve seen countless projects that were poorly optimized for rendering and resulted in long render times, high RAM usage and unnecessary size on hard drive. Guide to rendering: Optimizing scenes in 3ds Max through geometry